Bachelor’s degree or equivalent practical experience.
2 years of experience with software development in one or more programming languages or 1 year of experience with an advanced degree.
2 years of experience with full-stack development across the back end, such as Java, Python, Golang, or C++ codebases, and front-end experience including JavaScript, TypeScript, HTML, CSS, or equivalent.
Nice to haves:
Experience writing low-level graphics API code.
Experience with C or C++.
Experience analyzing GPU-accelerated applications like games, image processing, or GPGPU applications.
Experience in writing or contributing to graphics drivers.
Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
What you'll be doing:
Develop GPU graphics and compute technologies spanning the full GPU software stack.
Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
Evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
Debug sophisticated user mode and kernel mode problems.
Advise Android and Pixel leadership on performance and feature opportunities in graphics software and scope solutions with partner teams inside and outside Google.
Perks and benefits:
Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another.
Opportunities to switch teams and projects as you and the business grow and evolve.
Work on shaping the future of Pixel devices and services through advanced designs, techniques, products, and experiences in consumer electronics.