Have built real simulations well beyond toy projects, especially with game engines such as Unreal, Unity, or Godot, including gameplay frameworks, replication, and profiling tooling.
Write production code and bring proper software engineering practice into simulation work, including version control discipline, resolving ambiguity, and designing for the long term rather than the next demo.
Reason fluently about the trade-off between physical fidelity and simulation throughput.
Translate input from domain experts into models and behaviors, and know when real-world fidelity is needed and when it is expensive noise.
Judge a simulation by what it enables rather than by whether it passes its tests, and treat a simulation that quietly misleads its users as a serious failure.
Nice to Have
Experience with entity-component-system architectures or agent-based modeling.
Experience with distributed simulation standards such as HLA, DIS, RPR-FOM, NETN, or FMI.
Background in physics-heavy simulation, for example CFD, finite element methods, multi-body dynamics, or trajectory and 6DoF modeling.
Experience with RF, electronic warfare, or radar simulation, including propagation and signal processing chains.
Familiarity with reinforcement learning environment APIs, or with software-in-the-loop and hardware-in-the-loop validation.
Experience with Rust, CUDA, or MATLAB and Simulink.
What You'll Be Doing
Building and maintaining simulation platform internals: subsystem architecture, replication and multiplayer, performance profiling, and the interfaces used by other systems to orchestrate simulation.
Composing simulated platforms from sensor, communications, situational awareness, effector, and control-loop models, and reasoning about the underlying physics such as flight dynamics, rigid-body behavior, collision, and line of sight.
Owning the trade-off between fidelity, throughput, and engineering cost, choosing the right point for each use case and validating the result against subject matter experts, integration tests, or downstream outcomes.
Integrating 3D models, animations, and effects from Content Engineers into the simulation.
Investigating simulation bugs to bridge the gap from the simulation to a reference model.
Perks & Benefits
Note: We operate at an intersection where women, as well as other minority groups, are systematically under-represented. We encourage you to apply even if you don’t meet all the listed qualifications; ability and impact cannot be summarized in a few bullet points.