Experience with graphics programming and at least one modern graphics API (Metal, DirectX12, Vulkan or console APIs)
Understanding of GPU pipeline and modern GPU programming techniques
Proficient in C/C++
Good communication skills and ability to work independently and across the teams
Nice to Haves
Knowledge of the macOS technologies (Objective-C, Swift, Xcode GPU tools etc.)
Games or realtime graphics industry experience
Experience with HW raytracing APIs and techniques
What You'll Be Doing
Designing, testing, and verifying the Metal graphics API for features in Apple-Designed GPUs
Implementing new Metal graphics API features
Collaborating with industry specialists across Apple on designing future generations of Metal API, shading language, tools, and Apple Silicon graphics processors