Bachelor’s degree or equivalent practical experience.
5 years of experience with software development.
3 years of experience in testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
2 years of experience in C or C++ and embedded systems (e.g., firmware, Linux kernel, device drivers).
Experience in graphics or graphics processing unit.
Nice to haves:
Master's degree or PhD in Computer Science or a related technical field.
Experience in contributing to graphics drivers.
Experience in developing and debugging native codes on Android.
Experience with writing graphics Application Programming Interface (API) code and analyzing GPU-accelerated applications like games, image processing or general purpose computing on GPU applications.
Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
What you'll be doing:
Develop GPU graphics and compute technologies spanning the GPU software stack.
Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
Help to evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
Debug user mode and kernel mode problems.
Perks and benefits:
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