Research Scientist, 3D Human Body Shape and Animation
AI Summary ✨
Requirements:
PhD degree in Computer Science, a related field, or equivalent practical experience.
One or more scientific publication submissions in AI conferences (e.g., NeurIPS, CVPR, ICCV, ICLR).
Nice to haves:
PhD in Computer Science, Applied Math, or a related field with a focus on 3D Geometry or Machine Learning.
Experience with Deep learning frameworks (e.g., JAX) and with Python/ C++.
Experience with mesh processing, skeletal animation pipelines.
Understanding of linear algebra, calculus, and optimization.
What you'll be doing:
Develop algorithms and models for 3D body shape estimation, rigging, and skinning.
Work with parametric models to represent human populations for various applications with differing performance and quality requirements.
Research and develop novel approaches to physics-based generative animation conditioned on multimodal input data such as text, audio, sparse sensor information.
Work alongside software engineers and other research scientists to deliver production-ready models and pipelines.
Perks and benefits:
Opportunity to work at Google's offices in London, UK and Zürich, Switzerland.
Contribute to foundational models and core technologies for synthesize reality.
Engage with a team working on next-generation user experiences and new features in AR.
Active contribution to the wider research community through sharing and publishing findings.