Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Demonstrated experience with C++
Experience as an engineer building and shipping features within 3D real-time interactive engines (Unity 3D, Unreal, or other/proprietary)
Experience in object-oriented and component-based design experience
Required understanding of 3D math and linear algebra
Required problem-solving and capacity to communicate technical concepts
Nice to Haves
Experience with character animation and behavior technology and pipelines
Understanding of and experience with video game physics
Experience with C# or similar programming languages
Experience delivering AAA Games
Experience with development for virtual reality (Rift, Quest, VIVE, Gear VR, etc.)
Experience working across a mixed technology stack that includes C/C++ components
Experience with performance optimization of real-time applications
Preferred understanding and sense of empathy for VR users and developers
What You'll Be Doing
Build tech, tools and pipelines for generating very high quality digital representations of people
Architect and implement efficient and reusable systems that drive animation in complex real-time cross-platform applications
Set a high-quality bar to make our technology easy and delightful for developers to use
Create high-quality, well optimized, and maintainable code
Collaborate with other engineers, product managers, designers, artists, and user researchers to deliver innovative mixed reality and flat-screen products
Perks and Benefits
Information about perks and benefits is not available in the provided job description