Experience designing or architecting (design patterns, reliability and scaling) of new and existing systems
Experience in Games Industry (supporting title Development, Release, or Live Ops)
Experience with Unity, Unreal, CryEngine, Lumberyard or proprietary 3D game engine, or industry-equivalent technology (3D animation, simulation, etc)
Non-internship professional software development experience
Non-internship experience in design or architecture (design patterns, reliability and scaling) of new and existing systems
Preferred Qualifications
Experience with full software development life cycle, including coding standards, code reviews, source control management, build processes, testing, and operations
Proficiency in managing large codebases and multi-product development
Expertise in concurrency, memory, and performance optimization
What You'll Be Doing
Own optimization challenges with a moderate scope on the project, both on CPU and GPU
Prioritize optimization challenges with leadership
Analyze game performance using various systems and tools, identifying and reporting areas of concern
Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions
Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing
Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues
Perks and Benefits
Opportunity to work on an AAA multiplayer online battle arena game title built on Unreal 5
Work on the latest technologies to build a next-generation gaming experience
Join a team of game industry veterans developing and publishing live service AAA multiplayer games
Collaborate on original IPs and major game titles such as New World: Aeternum and an upcoming Lord of the Rings title