Proven industry experience in animation systems, game engines, or related fields
BS in Computer Science, Computer Graphics, or equivalent degree/experience
Strong knowledge of C++ and real-time animation architectures
Solid understanding of 3D mathematics (linear algebra, quaternions, transforms)
Nice to Haves
Excellent communication skills for cross-functional collaboration with artists and engineers
Experience implementing skeletal animation, state machines, or blend systems
Experience with inverse kinematics, physics-based animation, or procedural techniques
Hands-on experience with AR/VR animation challenges (latency, prediction, presence)
Contributions to animation tools or artist-facing workflows
Familiarity with RealityKit, ARKit, or SceneKit
What You'll Be Doing
Design and implement animation runtime systems including skeletal animation pipelines, blend trees, inverse kinematics solvers, and procedural motion techniques
Collaborate closely with artists, designers, and framework engineers to build animation technologies
Shape how developers create expressive, responsive characters for immersive experiences
Perks and Benefits
Join the RealityKit framework team at Apple
Opportunity to work on Apple's spatial computing platform
Contribute to bringing digital beings to life in mixed reality environments