Software Engineer III, Pixel Graphics, GPU Software
AI Summary ✨
Requirements:
Bachelor’s degree or equivalent practical experience.
2 years of experience with software development in C or C++ programming languages, and with data structures/algorithms.
2 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
2 years of experience working with embedded operating systems.
Nice to haves:
Master's degree or PhD in Computer Science or related technical field.
Experience developing and debugging native code on Android.
Experience writing low-level graphics API code.
Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications.
Experience writing or contributing to graphics drivers.
Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
What you'll be doing:
Develop GPU graphics and compute technologies spanning the full GPU software stack.
Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
Help evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
Debug user mode and kernel mode problems.
Perks and Benefits:
Google's software engineers develop next-generation technologies used by billions of users.
Opportunities to switch teams and projects as the business grows.