Bachelor’s degree or equivalent practical experience
2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree in an industry setting
2 years of experience working with embedded operating systems
Nice to haves:
2 years of experience with data structures or algorithms in either an academic, or an industry setting
Experience analyzing GPU-accelerated applications like games, image processing, or general purpose GPU application
Experience in developing and debugging code in C language
Knowledge of the OpenGL ES, Vulkan, or OpenCL Application programming interfaces (API)
What you'll be doing:
Develop Graphics Processing Unit's (GPU) graphics and compute technologies spanning the full GPU software stack using C coding language
Provide general solutions to problems, minimize application or device-specific workarounds to serve users of all Pixel devices, including in-market devices
Help evaluate and bring-up of devices, and work with Product and Engineering teams to define the role and requirements of the GPU in future product designs
Debug sophisticated user mode and kernel mode problems
Advise Android and Pixel leadership on performance and feature opportunities in graphics software, and scope solutions with partner teams inside and outside Google