5+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
5+ years of experience with C/C++ programming
5+ years of object-oriented and component-based design experience
Problem-solving and communication skills
Nice to Haves
Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and optimization
Experience with character animation and behavior
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Experience with any of DirectX/Vulkan/OpenGL/Metal
Experience with Unity and/or Unreal Engine
Experience with Python, Lua and/or other scripting languages in a game development context
What You'll Be Doing
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
Building tools and pipelines for generating very realistic synthetic images
Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
Building rendering subsystems for platforms such as Spark AR and Horizon
Document and support graphics features
Developing high-quality, performant, and maintainable code
Collaborate with cross-functional engineering teams to deliver innovation into AR/ VR products