2 years of experience with data structures and algorithms in either an academic or industry setting.
Experience analyzing GPU-accelerated applications like games, image processing, or GPU applications.
Experience in writing or contributing to graphics drivers and knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
What you'll be doing:
Develop Graphics Processing Unit (GPU) graphics and compute technologies spanning the full GPU software stack.
Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
Help evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
Debug sophisticated user mode and kernel mode problems.
Perks and benefits:
Individual pay determined by job-related skills, experience, and relevant education or training.