Backend Engineer, Real-Time Media

Requirements

  • Built critical real time media systems and pipelines that real customers depended on
  • In-depth knowledge of the WebRTC stack: ICE, DTLS-SRTP, RTP/RTCP, congestion control, SDP negotiation
  • Strong systems programmer in Go, Rust, C/C++, Java, or C# (Go preferred)
  • Experience designing asynchronous and multi-threaded systems and debugging them under production load
  • Clear communication skills and ability to thrive with high individual ownership on a small team

Nice to Haves

  • Contributions to Pion open-source media stack
  • Built instrumentation for real-time media quality measurement
  • Knowledge of distributed systems algorithms, including consensus
  • Designed public-facing APIs that outside developers built on

What You'll Be Doing

  • Own and operate the LiveKit SFU and real time media distribution mesh, including reliability and on-call responsibilities
  • Build new real time systems supporting customer-facing features from design through production
  • Drive down latency and improve call quality across every session on the platform
  • Assess and adopt modern media and transport protocols, including MoQ/WARP
  • Partner with client SDK, infrastructure, and product teams on cloud mesh architecture and reliability, serving as internal expert

Perks and Benefits

  • Opportunity to build something truly impactful to the world
  • Contribute to open source alongside world-class engineers
  • Competitive salary and equity package
  • Health, dental, and vision benefits
  • Flexible vacation policy
AI Summary ✨

Similar jobs

  • 6 days agoRemote EMEA
  • 6 days agoRemote EMEA
  • 6 days agoRemote EMEA
  • See all jobs in undefined →