7+ years of hands-on software engineering experience with C++, including expertise in multithreading and low-level/near-hardware optimizations.
GPU programming experience, including writing high-performance compute shaders in HLSL (or equivalent).
Proficient in debugging, profiling, and optimizing real-time software.
Understand and practice software engineering fundamentals such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile methodologies.
Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones.
BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience.
Nice to have
Experience with machine learning inference runtimes or engines such as ONNX Runtime, llama.cpp, or similar technologies.
Familiarity with PyTorch, TensorFlow or other similar frameworks.
Experience owning technical projects end to end and mentoring other engineers.
What you'll be doing
Design end-to-end solutions for running machine learning models on a variety of devices.
Speed up inference on CPU and GPU so models run within performance targets and minimize impact on the core real-time game experience.
Integrate ML solutions into proprietary tools and game runtimes, and improve workflows for game teams to import, test, and analyze their models.
Collaborate with ML experts across EA to assess, apply, and optimize models and architectures for on-device performance.