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Software Engineer

Netflix - 1d ago

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Senior Software Engineer

Reddit - 4d ago

Build and Developer Productivity Engineer (m/f/d)

Requirements

  • Experience in software engineering and Bazel-focused build systems in system software
  • Deep knowledge of Bazel:
    • Authoring rules
    • Apple platforms
    • Toolchains (native + custom, especially newer rules based toolchain configuration)
    • Transitions
    • Configuration + Constraints
    • Remote Execution APIs
  • Strong understanding of Apple development ecosystems: Xcode, Swift toolchains, SDKs, mach-o formats, and universal binaries.
  • Extensive experience with hermetic builds, sandboxing, deterministic builds, and debugging action-cache behavior.
  • Solid foundation in C/C++, Swift, or Objective-C.
  • Comfortable with Python and Bash for tooling.
  • Experience with Jenkins or similar CI infrastructure.

Nice to Haves

  • Migrated complex Apple codebases to and from Xcodebuild and Bazel.
  • Experience with Swift toolchain hermeticity and balancing it with compilation speed or custom Clang/Swift wrapper actions.
  • Experience optimizing monorepos with hundreds/thousands of targets.
  • Hands-on experience with distributed caching, remote test execution, and execution platform modeling.
  • Contributions to Bazel, rules_apple, rules_swift, rules_cc, or RBE-related open-source projects.

What You'll Be Doing

  • Design, evolve, and maintain a Bazel based build for system-level software spanning many generations of targets.
  • Own Starlark rules, custom providers, toolchain definitions, platform constraints, transitions, and configuration layering.
  • Build hermetic, deterministic toolchains for macOS/iOS/watchOS/tvOS, including Clang-based C/C++/Obj-C and Swift toolchains.
  • Diagnose and eliminate sources of nondeterminism: Xcode environment leakage, SDK drift, tool version skew.
  • Integrate and tune remote execution systems, specifically BuildBarn. Past experience with other tools in the space like EngFlow, BuildBuddy etc will come in handy.
  • Build and maintain hermetic Apple platform toolchains including SDK extraction and version pinning, Clang/Swift invocation under Bazel.
  • Build IDE integrations, instrument build graph performance, and author tools to visualize dependency edges, configuration transitions, and remote execution behavior.
  • Maintain Jenkins pipelines for multi-platform build, test, packaging, and artifact promotion.
  • Define reproducible build and release processes across macOS, iOS, and other Apple platforms.
  • Transform test results, code coverage results, static analysis results into information that helps developers focus their efforts.

Perks and Benefits

Could include perks and benefits here.

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